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5G • 5G-Advanced (Rel-18)

Split Rendering Architecture

Cloud-Edge Cooperative XR Split Rendering

Distributes graphical rendering between powerful edge cloud GPUs (complex 3D world geometry) and lightweight on-device chips (time-warp & motion reprojection).

Technical Explanation

Photorealistic virtual worlds require power-hungry GPUs that cannot fit inside a lightweight 80-gram pair of augmented reality glasses. Rel-18 standardizes network support for Split Rendering: an edge cloud server renders heavy 3D environmental lighting and geometry, compresses the video stream, and sends it over 5G; the glasses render real-time head motion reprojection locally.

Key Functions

  • Enables slim, lightweight AR/VR smart glasses without bulky batteries or cooling fans
  • Offloads complex 3D graphical ray-tracing and physics simulations to edge cloud GPUs
  • Performs asynchronous time-warp (ATW) locally on the headset to prevent motion sickness
  • Leverages deterministic low-latency 5G-Advanced pipes to bridge the cloud and device
Specifications
3GPP TR 38.835, TR 26.928 (Rel-18)
Interfaces
UuN6 (Edge Cloud)
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